Owned by David Fefferman (@David).


Visions · Common
As a common creature from the 1997 *Visions* expansion, Wake of Vultures is a quintessential example of the set’s focus on the graveyard as a resource. Its ability to regenerate at the cost of sacrificing another creature reflects the dark, atmospheric themes characteristic of Jeff Miracola’s art during the mid-90s era of the game.
Visions · Common
As a common creature from the 1997 *Visions* expansion, Wake of Vultures is a quintessential example of the set’s focus on the graveyard as a resource. Its ability to regenerate at the cost of sacrificing another creature reflects the dark, atmospheric themes characteristic of Jeff Miracola’s art during the mid-90s era of the game.