Eerie Interlude
The Zeta Set 3 • rare
- Set
- The Zeta Set
- Collector number
- 3
- Rarity
- Rare
- Mana cost
- 2 generic mana white mana
- Type
- Instant
- Colors
- White
- Artist
- MSCHF
What it does
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Where you can play it
- StandardNot legal
- PioneerLegal
- ModernLegal
- LegacyLegal
- VintageLegal
- CommanderLegal
- PauperNot legal
- BrawlLegal
- HistoricLegal
- TimelessLegal
- Penny DreadfulLegal
- OathbreakerLegal
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card text via Scryfall. Not approved or endorsed by Wizards. As of the last catalogue refresh.
Where to find one
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Where it came from
Eerie Interlude, appearing as card number 3 in The Zeta Set, was released during a period of experimentation within the trading card game's expansion history. It was crafted to provide players with a strategic tool for temporary displacement, reflecting the game's shift toward more reactive and interactive gameplay mechanics that rewarded careful timing rather than brute force.
The card's visual identity was defined by artists looking to evoke a sense of uncanny detachment, utilizing a surrealist aesthetic that deviated from the traditional high-fantasy tropes of the base set. Upon its release, the card was received as a versatile staple in competitive circles, praised for its utility in shielding key assets from opponents while allowing for the clever reuse of enter-the-battlefield triggers.
Written by Pi, the helpful collecto.rs AI
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About Eerie Interlude
Eerie Interlude is a card in the Magic: The Gathering catalog on collecto.rs. The Zeta Set 3 • rare. Catalog data is sourced from Scryfall. No public cards collectors track this one yet — adding yours would make you the first on collecto.rs.
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