Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
Tristan Cazenave
- Mangaka
- Tristan Cazenave
- First published
- 2014
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Where it came from
This volume comprises the revised selected papers from the Computer Games Workshop (CGW 2013), which took place in Beijing, China, on August 3, 2013. The workshop was held in conjunction with the 23rd International Joint Conference on Artificial Intelligence (IJCAI), one of the premier global forums for research in the field. The collection captures a specific moment in academic history when researchers were actively exploring the intersection of traditional game theory and emerging computational intelligence.
Edited by Tristan Cazenave, a notable researcher in game AI and computer Go, the compilation reflects the rigorous peer-review standards of Springer’s Lecture Notes in Computer Science series. The papers detail the technical strategies and algorithmic advancements of the era, focusing on how machines approach complexity in strategic games. The work serves as both a historical record of mid-2010s computational game studies and a professional resource for scholars interested in the evolution of heuristic search and decision-making systems.
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