Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
Jim Thompson
- Mangaka
- Jim Thompson
- First published
- 2007
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Where it came from
Published in the late 1990s, this volume emerged during a formative period for the video game industry, when the discipline of game design was transitioning from an intuitive craft into a more formal academic and professional field. Authored by Jim Thompson, the work was conceived to provide a structured overview for developers looking to navigate the complexities of interactive media during the rise of 3D gaming and early consumer-level hardware advancements.
The book focuses on the fundamental architecture of game systems, covering mechanics, interface design, and the creative processes necessary for building compelling experiences. It was intended as a foundational resource for aspiring designers, emphasizing the balance between technical constraints and imaginative storytelling. Within the industry, the text is recognized for its attempt to codify the principles of playability, often cited in educational contexts as a snapshot of the methodology common to the late-nineties development era.
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About Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer
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