Tide-Line Blue
2005 • Bandai Visual
- Format
- TV
- Aired
- 2005
- Episodes
- 12
- Status
- Finished
- Studio
- Bandai Visual · TV Asahi · Telecom Animation Film · Lantis
- Genres
- Action · Adventure · Drama
The catastrophe, "Hammer of Eden", resulted in the loss of six billion lives and the flooding of 90% of the land. The New United Nations were formed to pursue peace on the ruined lands 14 years later. Keel is a boy living in a town called Yabitsu, an area which prospered due to the energy from the nuclear generator brought by the catastrophe. His next kin, Aoi, is the secretary general of the New United Nations. She views the catastrophe as an opportunity to create a new world in which nations can help one another overcome differences in races and religions. However, her efforts to realise that vision fail because of the unwillingness of the nations to change. Gould, a military officer, feels that the only way to make an order is through the military. Using Ulysses, a nuclear submarine, along with his crew, including Keel's brother Tean, Gould carries out a coup to declare war against the New United Nations in his attack on Yabitsu.
Synopsis from AniList
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Where it came from
Tide-Line Blue was produced by Bandai Visual in 2005 as a landmark experiment in digital animation. The series was one of the first major Japanese anime projects to be created entirely using high-definition digital animation techniques, intended to showcase the aesthetic potential of the burgeoning medium. The narrative, set in a world ravaged by a cataclysmic rise in sea levels, reflects post-apocalyptic anxieties prevalent in early 2000s speculative fiction, focusing on the geopolitical struggle for survival in a fragmented global landscape.
The series was directed by Umanosuke Iida, who sought to blend traditional character-driven storytelling with the technical precision made possible by 3D CGI integration. While the show was ambitious in its visual scope, its reception was tempered by the experimental nature of the production, as audiences and critics alike navigated the shift from cel-based animation to full-digital workflows. It remains a notable historical case study for how the industry transitioned during the mid-2000s.
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