Aesthetics and Design for Game-based Learning
Michele D. Dickey • 2015 • Routledge, Taylor & Francis Group
- Author
- Michele D. Dickey
- First published
- 2015
- Publisher
- Routledge, Taylor & Francis Group
- Genres
- Art
- Subjects
- Educational games · Design and construction · Simulation games in education
- ISBN
- 9781315866666
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Where it came from
Aesthetics and Design for Game-based Learning was published by Routledge in 2015 as part of their focus on educational technology and instructional design. Written by Michele D. Dickey, a professor known for her work in interactive design, the book emerged from a period when the integration of digital games into formal curriculum was transitioning from a niche experimental field into a significant area of pedagogical research.
The text was designed to bridge the gap between aesthetic theory and practical game mechanics, arguing that the visual and interactive elements of games are inseparable from their instructional value. Dickey drew upon frameworks in interaction design and cognitive science to provide a structured guide for educators and developers. Upon release, the book was received as a grounded, scholarly resource for practitioners seeking to move beyond simple gamification toward more sophisticated, design-centered learning environments.
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About Aesthetics and Design for Game-based Learning
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