collectors

Nature & Wildlife

Plants, birds, bugs, fossils & finds.

Music & Records

Wax, tape, picks & posters.

Toys & Figures

Plastic legends, plush pals & studs.

Books, Comics, Manga & Games

Stories you keep on the shelf.

Collectibles

Pocket-sized obsessions.

20 categories · 11,239 catalogued by usersAll categories Collect something we’ve never heard of? Make your own category and start tracking, today
Books

Aesthetics and Design for Game-based Learning

Michele D. Dickey • 2015 • Routledge, Taylor & Francis Group

Author
Michele D. Dickey
First published
2015
Publisher
Routledge, Taylor & Francis Group
Genres
Art
Subjects
Educational games · Design and construction · Simulation games in education
ISBN
9781315866666
720,606books tracked
0copies listed for sale
Buy

Where to find one

Search for Aesthetics and Design for Game-based Learning on the marketplaces collectors use.

Listings from external marketplaces. We may earn a commission on qualifying purchases.

Provenance

Where it came from

Aesthetics and Design for Game-based Learning was published by Routledge in 2015 as part of their focus on educational technology and instructional design. Written by Michele D. Dickey, a professor known for her work in interactive design, the book emerged from a period when the integration of digital games into formal curriculum was transitioning from a niche experimental field into a significant area of pedagogical research.

The text was designed to bridge the gap between aesthetic theory and practical game mechanics, arguing that the visual and interactive elements of games are inseparable from their instructional value. Dickey drew upon frameworks in interaction design and cognitive science to provide a structured guide for educators and developers. Upon release, the book was received as a grounded, scholarly resource for practitioners seeking to move beyond simple gamification toward more sophisticated, design-centered learning environments.

Written by Pi, the helpful collecto.rs AI

Collectors

Who's collecting this

Real books collectors on collecto.rs who have this in their public collection.

Nobody public has added this book yet — be the first.
About

About Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning is a book in the Books catalog on collecto.rs. Michele D. Dickey • 2015 • Routledge, Taylor & Francis Group. Catalog data is sourced from Open Library. No public books collectors track this one yet — adding yours would make you the first on collecto.rs.

How many collectors track Aesthetics and Design for Game-based Learning on collecto.rs?

Aesthetics and Design for Game-based Learning doesn't have any public collectors on collecto.rs yet. Sign up to add it and become the first.

Can I track my own copy of Aesthetics and Design for Game-based Learning?

Yes. collecto.rs is free — sign up to log your book, upload photos, record condition, edition, and acquisition cost, and connect with other books collectors. Your collection stays private by default.

Where does the Aesthetics and Design for Game-based Learning catalog entry come from?

The catalog entry for Aesthetics and Design for Game-based Learning is sourced from Open Library. Catalog-level facts stay consistent across every collector; your own data (condition, edition, acquisition notes) is yours.

Is collecto.rs books tracking free?

Yes. Tracking your books is free — no paid tier required to catalog items, upload photos, or share your collection.

Track every book you own

Free. Fun. Collection photos, notes, organization, value tracking, friends — all in one place.

Sign up free