Computer game-playing
M. A. Bramer • 1983 • Halsted Press
- Author
- M. A. Bramer
- First published
- 1983
- Publisher
- Halsted Press
- Genres
- Art
- Subjects
- Computer chess · Games · Go (Game) · Data processing
- ISBN
- 9780470274668
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Where it came from
Computer Game-Playing was published in 1983 as part of the Ellis Horwood Series in Artificial Intelligence, distributed in the United States by Halsted Press. Edited by M. A. Bramer, the volume emerged during a pivotal era for computational theory, capturing the transition from academic interest in game theory to the practical application of heuristic search techniques and knowledge-based systems.
The book serves as a technical anthology, collating peer-reviewed papers that explore how machines can be programmed to master complex board games like chess, checkers, and backgammon. Bramer curated these contributions to reflect the state of the art in the early 1980s, emphasizing the development of algorithms that moved beyond brute-force computation toward more sophisticated, human-like strategic decision-making.
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About Computer game-playing
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