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Books

Computer game-playing

M. A. Bramer • 1983 • Halsted Press

Author
M. A. Bramer
First published
1983
Publisher
Halsted Press
Genres
Art
Subjects
Computer chess · Games · Go (Game) · Data processing
ISBN
9780470274668
720,606books tracked
0copies listed for sale
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Provenance

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Computer Game-Playing was published in 1983 as part of the Ellis Horwood Series in Artificial Intelligence, distributed in the United States by Halsted Press. Edited by M. A. Bramer, the volume emerged during a pivotal era for computational theory, capturing the transition from academic interest in game theory to the practical application of heuristic search techniques and knowledge-based systems.

The book serves as a technical anthology, collating peer-reviewed papers that explore how machines can be programmed to master complex board games like chess, checkers, and backgammon. Bramer curated these contributions to reflect the state of the art in the early 1980s, emphasizing the development of algorithms that moved beyond brute-force computation toward more sophisticated, human-like strategic decision-making.

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About Computer game-playing

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