Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
Yadu Rajiv • 2018 • Apress
- Author
- Yadu Rajiv
- First published
- 2018
- Publisher
- Apress
- Genres
- Fantasy
- Subjects
- Video games · Fantasy games
- ISBN
- 9781484238608
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Where it came from
Published in 2018 by Apress, this technical manual addresses the specific challenges of bridging client-side game development with server-side infrastructure. Written by Yadu Rajiv, the book emerged during a period when indie developers were increasingly seeking to incorporate real-time multiplayer components into projects built within the GameMaker Studio 2 environment, a platform traditionally favored for single-player experiences.
The text serves as a practical guide for implementing Node.js as a backend solution, focusing on the architectural hurdles of asynchronous communication and state synchronization. Rajiv’s approach was designed to demystify networking for intermediate developers, prioritizing a logical workflow that bridges the gap between high-level game logic and low-level socket programming, ultimately receiving notice for its focused niche application in the hobbyist and professional indie game development community.
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About Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS
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