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Books

Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Yadu Rajiv • 2018 • Apress

Author
Yadu Rajiv
First published
2018
Publisher
Apress
Genres
Fantasy
Subjects
Video games · Fantasy games
ISBN
9781484238608
720,606books tracked
0copies listed for sale
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Published in 2018 by Apress, this technical manual addresses the specific challenges of bridging client-side game development with server-side infrastructure. Written by Yadu Rajiv, the book emerged during a period when indie developers were increasingly seeking to incorporate real-time multiplayer components into projects built within the GameMaker Studio 2 environment, a platform traditionally favored for single-player experiences.

The text serves as a practical guide for implementing Node.js as a backend solution, focusing on the architectural hurdles of asynchronous communication and state synchronization. Rajiv’s approach was designed to demystify networking for intermediate developers, prioritizing a logical workflow that bridges the gap between high-level game logic and low-level socket programming, ultimately receiving notice for its focused niche application in the hobbyist and professional indie game development community.

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About Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS

Developing Turn-Based Multiplayer Games: with GameMaker Studio 2 and NodeJS is a book in the Books catalog on collecto.rs. Yadu Rajiv • 2018 • Apress. Catalog data is sourced from Open Library. No public books collectors track this one yet — adding yours would make you the first on collecto.rs.

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