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Books

Games programming

Solomon, Eric • 1984 • Cambridge University Press

Author
Solomon, Eric
First published
1984
Publisher
Cambridge University Press
Subjects
Computer games · Microcomputers · Programming · Computer games, programming
ISBN
9780521271103
720,606books tracked
0copies listed for sale
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Provenance

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Published in 1984 by Cambridge University Press, Games Programming by Eric Solomon arrived during a transitional period in computing history. As home microcomputers like the BBC Micro and Sinclair ZX Spectrum were becoming household staples, there was an intense public interest in understanding the logic behind digital entertainment. Solomon authored this work to demystify the mechanics of game design, providing readers with the foundational concepts necessary to build their own software at a time when commercial game development was still in its infancy.

The book is notable for its practical approach, emphasizing the structural and mathematical aspects of game creation rather than just coding syntax. Solomon aimed to guide hobbyists through the process of simulating complex environments, which influenced many early programmers to think critically about game mechanics. While it has since become a collector's item for those interested in the history of computer science, it was well-received upon release for its clarity and the sophisticated level of engagement it offered to the amateur programmer.

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