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Books

Half-real

Jesper Juul • 2005 • MIT Press

Author
Jesper Juul
First published
2005
Publisher
MIT Press
ISBN
9780262284134
720,606books tracked
0copies listed for sale
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Provenance

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Half-real was published in 2005 by MIT Press as part of its Playful Thinking series, authored by game researcher Jesper Juul. The book emerged from the burgeoning academic field of ludology, aiming to reconcile the apparent contradiction between video games as rigorous rule-based systems and as immersive, fictional worlds. By examining the duality of rules and fiction, Juul sought to provide a theoretical framework for understanding why players feel emotionally engaged with digital experiences that are fundamentally composed of mathematical code.

The design of the book reflects its academic nature, focusing on clarity and structured argumentation to bridge the gap between media studies and game design practice. Juul, a prominent figure in the field, drew on years of research into interactive media to categorize the various ways games represent fictional content. The work was well-received within game studies circles for moving beyond the 'ludology versus narratology' debate, establishing a foundational vocabulary for how we analyze the relationship between game mechanics and narrative meaning.

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Half-real is a book in the Books catalog on collecto.rs. Jesper Juul • 2005 • MIT Press. Catalog data is sourced from Open Library. No public books collectors track this one yet — adding yours would make you the first on collecto.rs.

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