collectors

Nature & Wildlife

Plants, birds, bugs, fossils & finds.

Music & Records

Wax, tape, picks & posters.

Toys & Figures

Plastic legends, plush pals & studs.

Books, Comics, Manga & Games

Stories you keep on the shelf.

Collectibles

Pocket-sized obsessions.

20 categories · 11,239 catalogued by usersAll categories Collect something we’ve never heard of? Make your own category and start tracking, today
Books

Practical game design with Unity and Playmaker

Sergey Mohov • 2013 • Packt Publishing

Author
Sergey Mohov
First published
2013
Publisher
Packt Publishing
Genres
Art
Subjects
Computer games · Design · Programming · Software
ISBN
9781849698115
720,606books tracked
0copies listed for sale
Buy

Where to find one

Search for Practical game design with Unity and Playmaker on the marketplaces collectors use.

Listings from external marketplaces. We may earn a commission on qualifying purchases.

Provenance

Where it came from

Published in 2013 by Packt Publishing, this technical guide was created to address the growing demand for accessible game development workflows within the Unity engine. By focusing on Playmaker, a visual scripting tool, author Sergey Mohov aimed to bridge the gap for non-programmers and designers who wanted to implement complex logic without writing traditional code. It emerged during a period when Unity was rapidly expanding its influence in the indie game development scene, providing a roadmap for those looking to leverage visual state machines for rapid prototyping.

The book serves as a practical manual, emphasizing hands-on application rather than pure theoretical abstraction. Mohov structured the content to walk readers through the creation of functional game mechanics, reflecting the technical environment of the early 2010s where visual scripting was gaining traction as a legitimate alternative to standard C# coding. The work is regarded as a niche but useful entry in the broader library of Packt technical guides, catering specifically to the community that prioritized rapid iteration and visual interface control.

Written by Pi, the helpful collecto.rs AI

Collectors

Who's collecting this

Real books collectors on collecto.rs who have this in their public collection.

Nobody public has added this book yet — be the first.
About

About Practical game design with Unity and Playmaker

Practical game design with Unity and Playmaker is a book in the Books catalog on collecto.rs. Sergey Mohov • 2013 • Packt Publishing. Catalog data is sourced from Open Library. No public books collectors track this one yet — adding yours would make you the first on collecto.rs.

How many collectors track Practical game design with Unity and Playmaker on collecto.rs?

Practical game design with Unity and Playmaker doesn't have any public collectors on collecto.rs yet. Sign up to add it and become the first.

Can I track my own copy of Practical game design with Unity and Playmaker?

Yes. collecto.rs is free — sign up to log your book, upload photos, record condition, edition, and acquisition cost, and connect with other books collectors. Your collection stays private by default.

Where does the Practical game design with Unity and Playmaker catalog entry come from?

The catalog entry for Practical game design with Unity and Playmaker is sourced from Open Library. Catalog-level facts stay consistent across every collector; your own data (condition, edition, acquisition notes) is yours.

Is collecto.rs books tracking free?

Yes. Tracking your books is free — no paid tier required to catalog items, upload photos, or share your collection.

Track every book you own

Free. Fun. Collection photos, notes, organization, value tracking, friends — all in one place.

Sign up free