Practical game design with Unity and Playmaker
Sergey Mohov • 2013 • Packt Publishing
- Author
- Sergey Mohov
- First published
- 2013
- Publisher
- Packt Publishing
- Genres
- Art
- Subjects
- Computer games · Design · Programming · Software
- ISBN
- 9781849698115
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Where it came from
Published in 2013 by Packt Publishing, this technical guide was created to address the growing demand for accessible game development workflows within the Unity engine. By focusing on Playmaker, a visual scripting tool, author Sergey Mohov aimed to bridge the gap for non-programmers and designers who wanted to implement complex logic without writing traditional code. It emerged during a period when Unity was rapidly expanding its influence in the indie game development scene, providing a roadmap for those looking to leverage visual state machines for rapid prototyping.
The book serves as a practical manual, emphasizing hands-on application rather than pure theoretical abstraction. Mohov structured the content to walk readers through the creation of functional game mechanics, reflecting the technical environment of the early 2010s where visual scripting was gaining traction as a legitimate alternative to standard C# coding. The work is regarded as a niche but useful entry in the broader library of Packt technical guides, catering specifically to the community that prioritized rapid iteration and visual interface control.
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About Practical game design with Unity and Playmaker
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