Religion in Games
Oliver Steffen • 2017 • Reimer
- Author
- Oliver Steffen
- First published
- 2017
- Publisher
- Reimer
- ISBN
- 9783496015765
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Where it came from
Published in 2017 by Dietrich Reimer Verlag, Religion in Games serves as a scholarly exploration of the intersection between digital ludology and theological studies. Oliver Steffen examines how video games function as spaces where religious themes, narratives, and structures are not merely represented but actively negotiated by players. The work is grounded in the academic discourse of religious studies, focusing on how modern media formats provide new frameworks for myth-making and ritual behavior within interactive environments.
The design of the volume reflects its academic purpose, emphasizing clarity and analytical depth to bridge the gap between media theory and cultural history. By dissecting both the content of games and the social dynamics of gaming communities, Steffen contributes to the growing body of literature that treats virtual worlds as significant domains for human existential expression. Since its release, the book has been recognized within academic circles for its contribution to the niche field of religion and digital culture, providing a structured approach to studying the spiritual dimensions of play.
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