Mega Man: Upon a Star
2002 • Capcom
- Format
- OVA
- Aired
- 2002
- Episodes
- 3
- Status
- Finished
- Studio
- Capcom · Ashi Productions
- Genres
- Action · Adventure · Science fiction
The anime (episode 2, to be exact), where Rockman travels from the Game-World to the real world to learn some cultural differences about Japan, was intended to be a special episode for the original Mega Man cartoon series by Ruby-Spears, which aired around 1995 in the United States. As it seems, the special was finished before Ruby-Spears decided to redo their whole show with a completely new design better suited for American audiences.
Not fitting the new style anymore, it never was included in the series. Still, two more episodes about the same story were produced a bit later, this time under the main title "Rockman" (unlike episode 2, where he's called "Mega Man" even in the Japanese dub).
It's unknown if these 3 episodes ever saw an official release, until 2002, when Capcom of Japan decided to finally release them on DVD for Rockman's 15th Anniversary, all featuring a Japanese and English dub, but no subtitles. It's unknown if there are any more secret animated works of the original Rockman game series.
Synopsis from AniList
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Where it came from
Mega Man: Upon a Star, also known as Rockman: Hoshi ni Negai o, was produced by Capcom in the mid-1990s as a series of three educational shorts intended to teach Japanese children about traffic safety, fire prevention, and earthquake preparedness. While officially released on home media later, these episodes were originally distributed as promotional material to support the Mega Man franchise during its peak popularity, blending the established action-hero character of Mega Man with practical, real-world instruction.
The animation style reflects the aesthetic of classic 1990s anime adaptations of video game properties, prioritizing recognizable character designs over the fluid action sequences found in the mainline games. The project was conceived as a lighthearted spin-off that distanced itself from the series' usual high-stakes battles, and while it remains a niche curiosity compared to the games, it is frequently cited by long-time enthusiasts as a quintessential artifact of Capcom’s aggressive expansion of the Mega Man brand during the 8-bit and 16-bit eras.
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