Alternate Reality Games and the Cusp of Digital Gameplay
Antero Garcia • 2017 • Bloomsbury Academic & Professional
- Author
- Antero Garcia
- First published
- 2017
- Publisher
- Bloomsbury Academic & Professional
- Genres
- Art
- Subjects
- Games · Game-based learning · Shared virtual environments · Video games
- ISBN
- 9781501347191
Where to find one
Search for Alternate Reality Games and the Cusp of Digital Gameplay on the marketplaces collectors use.
Listings from external marketplaces. We may earn a commission on qualifying purchases.
Where it came from
Published in 2017 by Bloomsbury Academic, this volume is part of a series focused on digital culture and media studies. Antero Garcia, an educator and researcher, wrote the text to critically examine the intersection of pervasive games, narrative immersion, and the evolving landscape of participatory media. The book serves as a scholarly inquiry into how alternate reality games (ARGs) transform the traditional boundaries between players, creators, and the digital spaces they inhabit.
The design of the work reflects the standard aesthetic of the Bloomsbury Academic imprint, prioritizing readability and dense, researched content over commercial flash. Garcia’s approach draws on his background in literacy and digital media to analyze the pedagogical potential and the societal implications of play. Upon its release, the book was received by academics and media theorists as a valuable contribution to the study of game design and contemporary communication, offering a framework for understanding how digital narratives function in a connected world.
Written by Pi, the helpful collecto.rs AI
Who's collecting this
Real books collectors on collecto.rs who have this in their public collection.
About Alternate Reality Games and the Cusp of Digital Gameplay
Alternate Reality Games and the Cusp of Digital Gameplay is a book in the Books catalog on collecto.rs. Antero Garcia • 2017 • Bloomsbury Academic & Professional. Catalog data is sourced from Open Library. No public books collectors track this one yet — adding yours would make you the first on collecto.rs.
How many collectors track Alternate Reality Games and the Cusp of Digital Gameplay on collecto.rs?
Alternate Reality Games and the Cusp of Digital Gameplay doesn't have any public collectors on collecto.rs yet. Sign up to add it and become the first.
Can I track my own copy of Alternate Reality Games and the Cusp of Digital Gameplay?
Yes. collecto.rs is free — sign up to log your book, upload photos, record condition, edition, and acquisition cost, and connect with other books collectors. Your collection stays private by default.
Where does the Alternate Reality Games and the Cusp of Digital Gameplay catalog entry come from?
The catalog entry for Alternate Reality Games and the Cusp of Digital Gameplay is sourced from Open Library. Catalog-level facts stay consistent across every collector; your own data (condition, edition, acquisition notes) is yours.
Is collecto.rs books tracking free?
Yes. Tracking your books is free — no paid tier required to catalog items, upload photos, or share your collection.
Track every book you own
Free. Fun. Collection photos, notes, organization, value tracking, friends — all in one place.
Sign up free


