BLAME!
2017 • POLYGON PICTURES
- Format
- MOVIE
- Aired
- 2017
- Episodes
- 1
- Status
- Finished
- Studio
- POLYGON PICTURES · Glovision
- Genres
- Action · Drama · Horror · Psychological
In the distant technological future, civilization has reached its ultimate Net-based form. An "infection" in the past caused the automated systems to spiral out of order, resulting in a multi-leveled city structure that replicates itself infinitely in all directions. Now humanity has lost access to the city's controls, and is hunted down and purged by the defense system known as the Safeguard. In a tiny corner of the city, a little enclave known as the Electro-Fishers is facing eventual extinction, trapped between the threat of the Safeguard and dwindling food supplies. A girl named Zuru goes on a journey to find food for her village, only to inadvertently cause doom when an observation tower senses her and summons a Safeguard pack to eliminate the threat. With her companions dead and all escape routes blocked, the only thing that can save her now is the sudden arrival of Killy the Wanderer, on his quest for the Net Terminal Genes, the key to restoring order to the world.
Synopsis from AniList
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Where it came from
BLAME! was released in 2017 as a feature-length adaptation of Tsutomu Nihei’s seminal cyberpunk manga. Produced by Polygon Pictures, the project sought to translate Nihei’s signature architectural density and stark, industrial aesthetic into a 3D cel-shaded format. The narrative follows Killy as he navigates the Megastructure, a labyrinthine city that has grown out of control, reflecting the themes of isolation and technological existentialism that defined the original 1998 manga.
The production involved close collaboration with Nihei, who served as a creative consultant to ensure the film maintained the haunting atmosphere of his illustrations. Directed by Hiroyuki Seshita, the film was designed to emphasize the immense scale of the environments and the fluidity of combat, utilizing Polygon Pictures' expertise in digital animation. Upon release, it was noted for its faithful rendering of the source material's brutalist vision and its innovative use of lighting to convey the desolation of the Megastructure.
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