D.C.~Da Capo~
2003 • feel.
- Format
- TV
- Aired
- 2003
- Episodes
- 26
- Status
- Finished
- Studio
- feel. · Lantis · ZEXCS
- Genres
- Drama · Romance
Every year the flowers bloom. Mysterious Cherry Blossoms blooming all over a crescent shaped island. That island is the island of Hatsune...
The main character who goes to Kazami Academy, Asakura Junnichi, has the power to see the dreams of other people in his sleep. He was also taught magic by an old lady that allows him to create sweets.
One day, Junnichi seems to have seen someone's dream again while he was sleeping. Inside that dream, a girl who was a childhood friend of his appeared. But, he was woken up by his sister Asakura Nemu, forcing him to come back to his regular life. Nemu doesn't actually have any blood relation to Junnichi but their bond is deeper than other real brothers and sisters. So deep that it gives the illusion that they're lovers.
It was another peaceful normal day waking up early in the morning and going to Kazami Academy. Together with childhood friend Amakase Miharu, the academy idol Shirakawa Kotori, the two sisters Mizukoshi Moe and Mako who prefer eating nabe on the school roof for lunch. Going through their day as usual, their childhood friend, Yoshino Sakura, who they thought had moved to America suddenly appears. It was a surprise for Junnichi and Nemu. Sakura tells them, "I came to finish the promise we made during our childhood"...
Synopsis from AniList
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Where it came from
D.C.~Da Capo~ was produced by the studio feel. and released as a television anime series in 2003, adapted from the visual novel originally developed by Circus. Set on the fictional Hatsune Island, the narrative explores themes of memory, romance, and supernatural phenomena centered around a cherry blossom tree that blooms perennially. The adaptation was designed to transition the interactive, choice-driven nature of visual novel storytelling into a cohesive episodic format, capturing the melancholic yet hopeful tone central to the franchise's identity.
The character designs and visual aesthetic were derived from the original game's artwork, which emphasizes the soft, pastel-toned romantic style prevalent in early 2000s bishōjo games. Upon its release, the series became a cornerstone for its studio and helped solidify the popularity of the genre during a peak period for visual novel adaptations. While reception varied among critics regarding its pacing, the series successfully fostered a dedicated following and established a long-running media franchise that spawned multiple sequels and spin-offs.
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