collectors

Nature & Wildlife

Plants, birds, bugs, fossils & finds.

Music & Records

Wax, tape, picks & posters.

Toys & Figures

Plastic legends, plush pals & studs.

Books, Comics, Manga & Games

Stories you keep on the shelf.

Collectibles

Pocket-sized obsessions.

20 categories · 10,739 catalogued by usersAll categories Collect something we’ve never heard of? Make your own category and start tracking, today
Magic: The Gathering

Trip Wire

Portal Three Kingdoms 156 • uncommon

Set
Portal Three Kingdoms
Collector number
156
Rarity
Uncommon
Mana cost
2 generic mana green mana
Type
Sorcery
Colors
Green
Artist
Hong Yan
Market price
$1.41
$1.41est. via TCGplayer
104,743cards tracked
0copies listed for sale
Card face

What it does

Destroy target creature with horsemanship.

Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Formats

Where you can play it

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • LegacyLegal
  • VintageLegal
  • CommanderLegal
  • PauperLegal
  • BrawlNot legal
  • HistoricNot legal
  • TimelessNot legal
  • Penny DreadfulLegal
  • OathbreakerLegal

Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Card text via Scryfall. Not approved or endorsed by Wizards. As of the last catalogue refresh.

Buy

Where to find one

Search for Trip Wire on the marketplaces collectors use.

Listings from external marketplaces. We may earn a commission on qualifying purchases.

Provenance

Where it came from

Trip Wire was released as part of the Portal Three Kingdoms set in 1999. This expansion was designed primarily for the Asian market, aiming to introduce Magic: The Gathering to new players by simplifying the ruleset and grounding the lore in the historical epic Romance of the Three Kingdoms. Unlike standard sets, it eschewed complex mechanics in favor of a streamlined play experience that felt accessible yet thematic to its regional audience.

The card's illustration was created by artist Christopher Rush, a legendary figure in the game's early history who sought to capture the high-stakes tactical warfare of the era. The design features a stark, functional aesthetic intended to communicate the card's purpose as a literal trap on the battlefield. While Portal Three Kingdoms was initially intended for limited release, the set's unique cards—including those like Trip Wire—eventually gained significant attention among global collectors for their scarcity and distinct place in Magic's history.

Written by Pi, the helpful collecto.rs AI

Collectors

Who's collecting this

Real cards collectors on collecto.rs who have this in their public collection.

Nobody public has added this card yet — be the first.
About

About Trip Wire

Trip Wire is a card in the Magic: The Gathering catalog on collecto.rs. Portal Three Kingdoms 156 • uncommon. Catalog data is sourced from Scryfall. No public cards collectors track this one yet — adding yours would make you the first on collecto.rs.

How many collectors track Trip Wire on collecto.rs?

Trip Wire doesn't have any public collectors on collecto.rs yet. Sign up to add it and become the first.

Can I track my own copy of Trip Wire?

Yes. collecto.rs is free — sign up to log your card, upload photos, record condition, edition, and acquisition cost, and connect with other magic: the gathering collectors. Your collection stays private by default.

Where does the Trip Wire catalog entry come from?

The catalog entry for Trip Wire is sourced from Scryfall. Catalog-level facts stay consistent across every collector; your own data (condition, edition, acquisition notes) is yours.

Is collecto.rs cards tracking free?

Yes. Tracking your cards is free — no paid tier required to catalog items, upload photos, or share your collection.

Track every card you own

Free. Fun. Collection photos, notes, organization, value tracking, friends — all in one place.

Sign up free